Boareskyr Link try off of the Soubar on the map
- This new groups discuss the dragon hatchery of event step 3 in Hoard and you may exactly what is going to be/need to have been done with this new dragon egg.
- The fresh new council offers the Personal computers an effective writ, going for «crisis investigative efforts» but also offers the council «oversight» over their affairs.
- A commendable named Dala Silmerhelve has a lot to state, and also for some reasoning this lady boxed texts try pass on all-around some pages. She discusses new Draakhorn and you can Maccath new Dark red. Utilize the taste text towards pages 20, twenty-four and you can twenty five.
- Leosin has actually located Varram the newest Light, user of the light dragon hide.
I happened to be to start with considering running The sea from Moving Frost basic, however the much more I understand out-of episode step 3, the greater number of I love they.
Frostskimmer therefore the forty Shields: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis — the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship http://datingranking.net/cs/catholic-singles-recenze duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Losing in the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
This new Cell Floor was Cold: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: «crampon».
Maccath the new Dark-red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Bridge is down by Soubar on the chart
- Freeze Vortex: A beneficial snowflake one to explodes for the a cold vortex, undertaking fireball-sort of damage.
- Icemelt: An enchantment that renders tunnels and you can rooms out-of ice that have zero melting otherwise runoff.
- Wingbind: A web away from force one to goals you to definitely creature and you can inhibits them away from traveling.
Frozen Palace: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode step 3: Passing on Wyrmspeakers (Varram)
The brand new Journey of Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.